PaperVision3D and Anaglyph technology
Posted: November 21st, 2008 | Author: pavel | No Comments »I want to introduce one interesting example how can be implemented Anaglyph technology using flex & papervision3d.
Introduction
Papervision3D is for real. From what I’ve ever seen with Flash3D this is the first time I’ve seen something that’s really usable 3D in Flash! Carlos Ulloa, the author, has done a excellent job in creating a very clean, easy to use api. I was up and running in less than 10 minutes with my first project!
Now, if you come from a background in 3D with programs like 3D Studio Max, Maya or Softimage, you’re gonna love this. It works the way you’d expect it to work with controlling 3D space – x, y, z, rotationx, rotationy, rotationz, scalex, scaley, scalez. PV3D also gives you the ability to manage a camera with zoom and focus to create different lens effects.
Papervision3D and Anaglyph
The implementation of Anaglyph technology is truly easy, all we need is papervision3d project. If we have an older version of Papervision3D, we just need to swap out the existing Scene3D with AnaglyphicScene3D. For papervision3d GreatWhite release, must be used the AnaglyphicRenderEngine and ejoy.
All codes for anaglyph tech is available here.

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